Wednesday 14 May 2008

Tweaking the sleeping guy rig

Rob found a few problems with some of the blend shapes for the sleeping guy; when the eyes blinked on one side it moved the eyelid on the opposite side. When both blinked at the same time it messed up. Unfortuntely as we are all aware once a blend shape has been created the only way to fix it is either to delete the cause of the problem or to unbind the skin and re-model the blend shape and re-weight, which would have taken way too much time to fix. I came up with a solution of moving the verts on the blendshape model so that they would not move on the actual rigged character. Agaian in took quite a while but crisis averted and the problem has been solved.

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