Monday 29 October 2007



Initial concept for first explorer


Initial explorer concept


First Explorer concepts


Interior temple entrance


Ruined interior concept of the temple
Over the past week i have focussed on really getting some nice detailed concept images of the temple interior, which i spent a large amount of time on each piece. I have also sketched out a few ideas for the explorer and what they may look like. As well as this we as a group have also done the thumb nailing for the storyboard; i myself sketched out scenes 1 and 6. The story still feels like it nice a slight bit of work; but having got the drafts for the storyboard finished we are happy with our progress.

Thursday 25 October 2007

Final Production timetable



Production timetable for the year created by myself and Jonno


Final Environment map for the inside of the temple, drawn out by Jonno

Monday 22 October 2007



Temple Entrance


A basic map plan for the environment; a contribution from Rob, Jonno and myself as we all collaborated to design how the interior of the temple will be laid out.

Sunday 21 October 2007



Artifact designs


Temple Doorway


Waterfall


Initial sketches for the temple entrance and totem pole that may stand at the entrance


Initial sketch of the temple exterior

Concept

At the beginning of this week we had a tutorial or small review of how our story was developing; having received some constructive criticism about our idea we decided to alter some aspects of the story; along with Rob & Jonno we spent a large part of the day reading over our scene and shot breakdown and making alterations when necessary. Even though we spent such a large amount of time developing the story making changes to both the center section and the ending we feel it developed to such a degree that we are very satisfied with how it currently stands.

Along with Jonno i also helped to create a production timetable for the project from now until when we finish; although this is quite long term and vague in areas it does help us to foresee what we need to be doing and when. We feel that it will give the group and project some direction and therefore we can manage our time more effectively. We do also intend to do a weekly production timetable at the start of each week so that each member knows precisely what they have to do and when it needs to be finalized by.

Now that we feel the story has developed to a degree that we are satisfied i am now able to move onto concept, which a few members had already began regarding the characters. The whole team is now involved in creating both character and environment concept for the film and we intend to finalize our characters for further development in the next upcoming week.

Now that concept for the project is fully underway we have decided that we need to create a map for both the external environment of the jungle, which will be very basic as there are limited shots of the jungle as well as a map for the interior of the temple. We have decided between us that the temple needs to be quite vast and open, however due to the traps we need to create a narrow path for the explorer to follow; meaning he has to go through the traps as opposed to simply walking round them. Although we intend to create an intended path we still need to give the impression of a vast temple. To do this we have decided that bits of crumbled wall and vegetation along with large tree roots that have grown into the temple will help to determine a specific path that the explorer must follow while retaining the image of a vast open room.

Along with an environment map we have also looked at the traps themselves and which ones we may use in the temple, after some discussion we have decided that the traps are as follows; Poisoned Darts, knives/blades and then a swinging hammer/pillar. To illustrate this we have began designing a few initial sketches for these contraptions.

Sunday 14 October 2007

Production timetable and story

Having done a large part of the story, which we feel is almost complete we decided it would be best to do a production timetable for the term up until Christmas; lasting eight weeks. Along with Jonno we created a simple table with our main goals for each week; from this we can assign certain bits to each member and it gives everyone a clear outline of what they shuld be doing towards the project.

Saturday 13 October 2007



Concept art from games that has a unique style that i feel inspires me


More examples of previous animated films/games done in a style i would really like to implement into the short flm


Here are some examples of some initial research i have done to aid me with visualising how the environment may look

Friday 12 October 2007

Production

Having formed our groups we have now began the daunting task of production! Our first goal was to nail down the story, which meant that we had to look at the story in general and then develop a scene breakdown and from that a shot breakdown for each of those scenes. I personally had a large involvement in this area as i gained enthusiasm from this and found myself comfortably able ti write a scene and shot breakdown along with Rob.

Having finalized the scene and shot breakdown we then moved onto a character breakdown; this involved giving a character description and brief background so that our concept artists could create characters in a style which we intended for the film.

The Beginning

Welcome to my production blog for the next nine months of my thoroughly exciting life as an animator! We recently pitched an idea for a short film for our final BA HONS that if green lit would then be made over the next nine months as a small group; having pitched my idea, which unfortunately wasent accepted i have now joined up in another group to work on a fellow classmates idea...

I am part of group of six; each of us taking a key role in the project. I have undertaken the role of Modeler and rigging & weighting, which comes under the artists category. As there is only one human character and a cat in the film it was decided that it would be more beneficial for me to do both modeling and rigging as there is only one character to rig for the film. I also feel most comfortable in modeling although i feel i have something to offer when it comes to being able to rig and weight the one character. The film "Aztec Escape" is about a jungle explorer in search of a sacred artifact hidden deep within the south American jungles. This may seem like any other jungle adventure but there is a twist at the end, which we hope will differ it from other similar films. Comedy plays a large part of the film and we intend to get a few laughs from our work along the way with subtle references to games and films past.

I will be posting up any work and progress made on the production and therefore will update the blog on a weekly basis. Enjoy!

Jonathan Pryce: Modeling and Texturing (Producer)
Robert Sidney: Modeling
Jenny Morgan: Concept
Giles Pease: Modeling and Rigging
Ben Griffon: Concept
Dan Hayes: Animation

Giles