Thursday 12 June 2008

Finished

Heres my final animation of the snake actually in the film, there were a few problems but we chose not to move the body but just the head.


Tuesday 10 June 2008

Final Shots

Here are a few render shots from the final film to show the rig of the explorer in full working order; i am so happy that the rig allowed for a dive roll and rope swings; i feel that it didnt hold us back in anyway, which was my fear. I had rigged before but nothing as complex as what i have managed to create for this film. The film looks fantastic too and the animation really demonstrates the rig. I feel it worked out so well although there have been problems theres been nothing i cant fix with them pretty quickly and with no effect to the current animation so overall i am extremely happy.









Thursday 5 June 2008

Animating the snake

So i knew i had to do some animation for my file even though it really isnt my thing at all, however it had to be done. I had previously done a small amount of animation with the tortoise just a short walk cyccyle as a test, unfortunately the tortoise got dropped. Anyway we had a snake already rigged but not texture, therefore i needed to texture it then animate it for a scene in the film. The texturing went well but the UV'ing for it whoever had done it wasent great, but its so small thats its hard to tell anyway. I originally animted it moving along the floor and rearing up. Unfortunately when i imported it into the environment and tried to scale it down it messed up and corrupted. Therefore i had to unbind it and re-rig it to size. It took some time but i managed to get it done and animted in the scene. Heres the test animation for the original movement.




Nearly there!

So close to finishing now! Anyway it was getting to the point where work is starting to get thin on the ground as we had started rendering and just finishing bits off at this point however the kitchen still needed to be textured for when the cooker had blown up. Therefore everything had to be blackened. So i took the original textures i had created and layered up a charred/burnt texture over the top to give the desired effect we were after. Here are a few screenies to show how it went, i am particually pleased with the effect to show how the ash has settled! As the camera only sees a certain amount of the kitchen in the shot ive only needed to texture about half of it for the specific camera.